My name is Jeremy Acs. I was born and raised in Charleston, West Virginia and am currently living in Fremont, California. In March, 2006 I graduated from The Art Institute of California - San Francisco with a degree in Game Art and Design.
Since I graduated from high school in 2000, I have been pursuing my goal of breaking into the Gaming Industry. Right out of high school, I began attending the University of Cincinnati's Digital Design program. While the program was good, it wasn't what I had originally thought it would be or what I really wanted. It took me three years to finally admit this to myself, and I left looking for something that would better suit my needs at the beginning of summer in 2003. My searching lead me to the Game Art and Design program at The Art Institute of California - San Francisco.
I learned a lot from both schools. At Cincinnati, I developed a strong sense of practical design and a belief that function is of the utmost importance. Once the functionality for a design is achieved, then you can embellish it to make it more visually interesting. At The Art Institute, I finally got the exposure and hands-on experience with many different aspects of game development that I wanted. From art to programming to design, I was able to try out many different areas of the development process.
My original plan was to become an artist doing 3D Modeling, but while attending The Art Institute my interests shifted. I became much more interested in the Design process itself, as it touches all aspects of development. I still enjoy doing art and I don't mind doing a little bit of programming, but none of these things can be done without first having the design.
Creation of the Design Document is, I believe, one of the most important steps in making any game. It acts as a roadmap for the development process. It guides the creation of art and code and leads it towards the final completed product. During it's initial stages, Design Document is also a living entity and can and will change. However, once production on a game is begun, it is important that the design stay true to it's core concepts while maintaining some flexibility so it can adapt to problems that may arise.
Having had experience in Quality Assurance at Perpetual Entertainment on Gods and Heroes: Rome Rising, the importance of the design document was made all the more clear. It is an invaluable tool to QA, as they can use it to make sure that everything within the game is functioning as intended.
It is my goal to become a Game Designer, to be one of the people that helps channel creative thought and effort into a compelling, interesting, and fun product. I have taken two steps towards this goal, graduating from college with my degree and obtaining my first job in the industry. I may have yet to reach my goal, but I continue to strive for it.
I have been through many hardships and difficulties to get where I am and am sure I will face many more as my path continues onward. However, I am determined to keep going and not stop until I have realized my goals. I do not know where I will end up, as the Game Industry is very fluid and always moving, but no matter where I go, I'm sure that the journey will be an interesting one!
Last Updated 10/15/2007