jacs@magusknight.com

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3D Models

These are some of the models I did for the project I worked on in my Advanced Game Prototyping class (Summer 2005). Dubbed "Zombieville", it consisted of a house that had gotten attacked by Zombies. I was responsible for modeling and texturing various interior items as well as a few outdoor models.

Armoire
Bed
Cabinet
Door
Chest
Dresser
Nightstand
Willow Tree
Tree
 
 
Picnic Table

Screen shots from Zombieville. The models were integrated into the level by my team lead, Aaron Roosevelt, who also adjusted the scaling of my models and also added the glass shader to my Cabinet and the reflection to the Dresser. The models inside the cabinet were also done by myself. The levels on the images have been adjusted slightly to make the models easier to see.

This is the Grenade Launcher I have been working for the Advanced Level Design class. The class is split into four teams, each team creating a level suitable for 4-player death match, a new playable robot character model, and several weapons. The Grenade Launcher is the default weapon for the Heavy Armor Robot that my team is working on. The idea was that all the weapons would be "gun arms" similar to Metroid or Mega Man. The player in the screen shot is one of the default Unreal character, not one created for our level. Also, the blue texture on the grenade launcher is an animated shader pulled from Unreal, while the rest of the texture is my own.

Recharge Station model and texture from my Spring 05 Game Prototyping Class


Page last updated on 2/2/2006
All work © 2005-2006 by Jeremy Acs unless otherwise noted