3D Models
These are some of the models I did for the project I worked on in my
Advanced Game Prototyping class (Summer 2005). Dubbed "Zombieville",
it consisted of a house that had gotten attacked by Zombies. I was responsible
for modeling and texturing various interior items as well as a few outdoor
models.
Armoire
Bed
Cabinet
Door
Chest
Dresser
Nightstand
Willow Tree
Tree
Picnic Table
Screen shots from Zombieville. The models were integrated into the
level by my team lead, Aaron Roosevelt, who also adjusted the scaling
of my models and also added the glass shader to my Cabinet and the
reflection to the Dresser. The models inside the cabinet were also
done by myself. The levels on the images have been adjusted slightly
to make the models easier to see.
This is the Grenade Launcher I have been working for the Advanced
Level Design class. The class is split into four teams, each team
creating a level suitable for 4-player death match, a new playable
robot character model, and several weapons. The Grenade Launcher is
the default weapon for the Heavy Armor Robot that my team is working
on. The idea was that all the weapons would be "gun arms"
similar to Metroid or Mega Man. The player in the screen shot is one
of the default Unreal character, not one created for our level. Also,
the blue texture on the grenade launcher is an animated shader pulled
from Unreal, while the rest of the texture is my own.
Recharge Station model and texture from my Spring 05 Game Prototyping
Class