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Design
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version Crest of Darkness is a game design I began working on in my Game Design and Gameplay class (Fall 2004). I've carried the design over into several other classes, including Level Design (Winter 2005) and Interface Design (Spring 2005). It has since become a personal project, one I continue to work on. Below are the other materials I've generated for the game, including the level flowchart, level maps, concept art, and the interface design for the game. Area Background: Barrowmarsh Swamp
Ascerion is the result of my Senior Project Planning class (Summer 2005). On this project, I acted as the Design Lead, working with the design team to come up with the storyline, gameplay, and level flow for the game. I also worked closely with the Art Leads to help develop the visuals that were incorporated into the final document. My personal work on this project included writing the backstory and character descriptions as well as the walkthroughs for the first four levels of the game. The final document was compiled and edited by our instructor, Mark Buchignani. Below are examples from the final design that I personally worked on.
Delphian: Mercenary was developed during my Game Prototyping Class (Spring 2005) and the first time I acted as Design Lead for a group. It was designed to be a prequel to the game Delphian designed to by a group of my upperclassman. The original Delphian was a First Person Shooter type game, where Mercenary was a Space Flight Combat game. Along with overseeing the rest of the Design Lead, I wrote the main character's backstory along with the scenerios for both the first and second levels of the game, which is as far as this class went. Once the Design was done, I also worked on some concept art for the bird-like enemy Vixtrue soldiers which were slated to appear in the second level.
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