jacs@magusknight.com

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Crest of Darkness

Crest of Darkness is a game design I began working on in my Game Design and Gameplay class (Fall 2004). I've carried the design over into several other classes, including Level Design (Winter 2005) and Interface Design (Spring 2005). It has since become a personal project, one I continue to work on.

Below are the other materials I've generated for the game, including the level flowchart, level maps, concept art, and the interface design for the game.

Level Flowchart

Barrowmarsh Swamp
Barrowmarsh Keep F1
Barrowmarsh Keep F2
Barrowmarsh Keep B1

Azure Wastes

Frostholm Cavern F1 - B1
Frostholm Cavern - B2
Frostholm Cavern B3 - B4
Va`Mahisd Desert
Flamespire Temple F1 - B1
Flamespire Temple B2
Flamespire Temple B3
Flamespire Temple B4 - B5
Flamespire Temple B6
Barrowmarsh Keep Concept
Garsh Concept
Lorima Concept
Main Interface


Ascerion

Ascerion is the result of my Senior Project Planning class (Summer 2005). On this project, I acted as the Design Lead, working with the design team to come up with the storyline, gameplay, and level flow for the game. I also worked closely with the Art Leads to help develop the visuals that were incorporated into the final document. My personal work on this project included writing the backstory and character descriptions as well as the walkthroughs for the first four levels of the game. The final document was compiled and edited by our instructor, Mark Buchignani. Below are examples from the final design that I personally worked on.

Level 1 - Workshop
Level 1 - Academy Main Hall
Level 1 - City
Level 1 - Jeweler's Shop
Level 1 - Academy Dorms
Level 1 - Academy North Wing
Level 2 - Jungle
Level 3 - Jungle City
Level 4 - Temple Exterior
Level 4 - Temple F1
Level 4 - Temple B1
Level 4 - Temple B2
Level 4 - Temple B3
Level 4 - Temple B4
Level 4 - Temple B5


Delphian: Mercenary

Delphian: Mercenary was developed during my Game Prototyping Class (Spring 2005) and the first time I acted as Design Lead for a group. It was designed to be a prequel to the game Delphian designed to by a group of my upperclassman. The original Delphian was a First Person Shooter type game, where Mercenary was a Space Flight Combat game. Along with overseeing the rest of the Design Lead, I wrote the main character's backstory along with the scenerios for both the first and second levels of the game, which is as far as this class went. Once the Design was done, I also worked on some concept art for the bird-like enemy Vixtrue soldiers which were slated to appear in the second level.

Heavy Soldier
Light Infantry
Mechanic
Medic
Pilot
Scout

Page last updated on 5/18/2006
All work © 2005-2006 by Jeremy Acs unless otherwise noted